![]() For small production buildings, it might be a hassle to keep setting them individually, but if you are plundered, you only lose a small fraction. The downside is, if you're plundered, you lose quite a fair bit. For big production buildings, you don't have to set as many times, so it is more easy when you're doing 5 minute runs. Perhaps I will edit my post later to include further explanation.Īlso, do note that big and small (in terms of space) buildings have their pros and cons. However, this only takes into account the space occupied by the production buildings themselves, and not the houses required to house the population that is required for the production building. Hence, the Blacksmith is more efficient than the fruit farm. Personally, I determine the best production building by 2 factors, the space and population requirements.Įfficiency = 130 divided by 20 divided by 50 = 0.13 supplies per hour per space per popĮfficiency = 32 divided by 4 divided by 12 = 0.67 supplies per space per pop
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